Monday, May 15, 2023

D100 Reasons why a settlement has prospered


full image - Repost: D100 Reasons why a settlement has prospered (from Reddit.com, D100 Reasons why a settlement has prospered)
I've compiled this list from various sources, so its already damn close to 100.​it is the site of a great place of learningof its wealthy merchants and large trade networksof its importance in securing a border with a nearby nationof outside funding and investment by a powerful individualit has a strong and skilled military forcethe people are united or harmonious in their faithsthey have powerful magical relics to aid themthey are a cultural powerhouse in the regiontheir leadership is remarkably powerful or talentedthey have many or powerful allies and friendsthey have ancient, impenetrable defensive fortificationsit is the site of a great place of learningof its wealthy merchants and large trade networksof its importance in securing a border with a nearby nationof outside funding and investment by a powerful individualit has a strong and skilled military forcethe people are united or harmonious in their faithsthey have powerful magical relics to aid themthey are a cultural powerhouse in the regiontheir leadership is remarkably powerful or talentedthey have many or powerful allies and friendsthey have ancient, impenetrable defensive fortificationsThieves guild doesn't steal from citizens only outsiders.Very tough warriors from fighting all the monsters.locals have learned to domesticate & train monsters.locals have made a deal for protection. (guild, monsters, deity, mage, druid, etc).Terrible condition (weather / terrain) make it difficult for outsiders to invade. Natives are used to it.Magic. The entire population act as one when dealing with threats. (ant colony).Powerful "x" protects the town (golems, monsters, demons, spirits, etc).Magic. Anyone who enters town is under a magical geas to do no harm.Magic. The terrain changes to prevent outsiders from finding the town.Magic. Any outsiders that approach become uninterested in that direction.Most of the locals are monsters disguised by illusions.Settlement is home of an assassins guild or ninja clan. Trouble makes tend to vanish.Settlement is home of a powerful vampire who protects his herd.Settlement has a portal allowing nearly instant travel to other places (other portals, cities, lands, anywhere).Mine or harvest a unique substance or material that can only be found here.People have learned to craft a unique material or item. (only craftsmen from settlement can make it).People have learned to craft items from material or substance "x". (only craftsmen from settlement know how to work with the material / super strong material, innately magical material, strange properties).Toxic gas, plants, animals, water, etc. After years of exposure settlers have built up a resistance to the toxins in the area. Outsiders can only stay for short durations without becoming sick.People discovered that by eating "x" (plant, herb, or fungus), they became repellent to monsters in the area.People discovered that by eating "x" (plant, herb, or fungus), they became toxic to monsters in the area.All the people in the area have developed a minor magical talent, but only if they have lived in the area for years. The talent also fades away if they leave the area.everyone seems extremely happy all the timeof a mysterious tourist attractionthe population has been growing greatly, as it seems that the women are having more and more children (or is it troubling?)it floats 100 feet off the ground, so criminals and brigands *(and innocent visitors) 1. can’t get inliterally everyone here is extremely attractive, somehowthere is only one person that lives in this huge town, and they seem to be great at keeping it clean and tidyevery resident who dies wakes up the next day, completely refreshedall the buildings glow in bright fluorescent colors, attracting guestsPeople discovered that by eating "x" (plant, herb, or fungus), they became repellent to monsters in the area.People discovered that by eating "x" (plant, herb, or fungus), they became toxic to monsters in the area.All the people in the area have developed a minor magical talent, but only if they have lived in the area for years. The talent also fades away if they leave the area.Thieves guild doesn't steal from citizens only outsiders.Very tough warriors from fighting all the monsters.locals have learned to domesticate & train monsters.locals have made a deal for protection. (guild, monsters, deity, mage, druid, etc).Terrible condition (weather / terrain) make it difficult for outsiders to invade. Natives are used to it.Magic. The entire population act as one when dealing with threats. (ant colony).Powerful "x" protects the town (golems, monsters, demons, spirits, etc).Magic. Anyone who enters town is under a magical geas to do no harm.Magic. The terrain changes to prevent outsiders from finding the town.Magic. Any outsiders that approach become uninterested in that direction.Most of the locals are monsters disguised by illusions.Settlement is home of an assassins guild or ninja clan. Trouble makes tend to vanish.Settlement is home of a powerful vampire who protects his herd.Settlement has a portal allowing nearly instant travel to other places (other portals, cities, lands, anywhere).Mine or harvest a unique substance or material that can only be found here.People have learned to craft a unique material or item. (only craftsmen from settlement can make it).People have learned to craft items from material or substance "x". (only craftsmen from settlement know how to work with the material / super strong material, innately magical material, strange properties).Toxic gas, plants, animals, water, etc. After years of exposure settlers have built up a resistance to the toxins in the area. Outsiders can only stay for short durations without becoming sick.


Mining:
Bitcoin, Cryptotab browser - Pi Network cloud PHONE MINING
Fone, cloud PHONE MINING cod. dhvd1dkx - Mintme, PC PHONE MINING


Exchanges:
Coinbase.com - Stex.com - Probit.com


Donations:
Done crypto



Comments System

Disqus Shortname

Disqus Shortname

designcart
Powered by Blogger.