Saturday, September 24, 2022

(Essay by Joseph Muthig) What I want from Klonoa 3


full image - Repost: (Essay by Joseph Muthig) What I want from Klonoa 3 (from Reddit.com, (Essay by Joseph Muthig) What I want from Klonoa 3)
Intro Poem by: Vyolet Ayers“Dreams always have an end.That's the way it's meant to be.It's sad, but the sadness helps us remember them.But is it enough for just me to remember?Is it even possible for a dream to be shared?Please, listen to my dream, won't you?”Vision I: IntroductionI recently replayed two of my favorite games from my childhood, Klonoa: Door to Phantomile and Klonoa 2: Lunatea’s Veil. This revisit was courtesy of the Phantasy Reverie Series that was released in July of this year. Ever since I was a kid, Klonoa has always been one of my favorite game franchises of all time, with Klonoa 2 being my favorite game, and I’ve always thought that it was a shame that the series hadn’t sold well when they were initially released. Which is why when the Phantasy Reverie Series was announced in early 2022, I was incredibly ecstatic, to say the least. The two mainline Klonoa games were being remade with beautiful new graphics and released on Nintendo Switch, PS4 & 5, Xbox One and Series X, and Steam. Not only would I get the chance to re-experience some of my favorite games, but now the series would be available for a new audience of gamers who had heard about the series being an underrated and forgotten gem thanks to internet game personalities like Caddicarus and JoCat. When the collection came out, it not only got glowing praise from critics but also shot to the top of the sales charts on both the Nintendo Store and Steam, despite Namco doing little to no advertising. My fellow Klonoa fans and I rejoiced as we made #Klonoasweep trend and the Phantasy Reverie Series became the first game to sell 100 Klotrillion copies. The series was finally seeing some of the success it deserved.I myself had a great time playing through the two games again with a close friend, getting to re-experience some of my favorite levels as we discussed how well the stories were told and all the little background details that made the world feel so charming and lively. For me, these games not only held up, but I honestly have more admiration for them than when I played them, and Klonoa 2 has now become my favorite game all over again. A lot of that comes from playing the two games back to back, as it allows the audience to see how the story and themes of the series develop and how Klonoa himself grows as a character. Both of the endings are massive tear-jerkers that left me and my friend, Vyolet, crying on the floor, but both of them are great for different reasons. The first ending is cruel and emotional, while the second one is sad and bittersweet, but you knew that everyone was going to be okay. Honestly, these two games work so well together that it had me wondering: after two decades of waiting for a Klonoa 3, now that there’s a legitimate chance it might actually happen … do I really want it? I know that sounds a little bit crazy at first; one of my favorite series of all time is finally getting some love and recognition and now I’m wondering if it should just die? How ludicrous is that!? Well, it’s not quite that black and white.If you’re a fan of film and television, I’m sure you’re just about as sick as everyone else is about how seemingly every franchise seems to keep getting sequels, reboots, sequels to those reboots, a show for a streaming service, and whatever else the rights holders can use to milk a franchise when it’s long past its prime. It’s honestly quite frustrating when a franchise has a proper and satisfying ending but is forced to keep going because shareholders want to keep raking in more and more money each year. Avengers: Endgame finished off the Infinity Saga and felt like the perfect way to end a story that lasted over a decade, but now, with the exception of Spider-Man: No Way Home, Disney has been pumping out dozens of shows and movies from the MCU that range from mediocre to downright awful, and they all seem to have no direction or idea of where they want to go with a franchise whose story is already over. Gaming is no stranger to this phenomenon either, as evidenced by the cavalcade of franchises that are well past their heydays yet continue on well past when their creators wished to end the series, or even churn out mediocre titles on a yearly basis.My point is: What makes the games in the Phantasy Reveries Series among my favorites, especially in regards to their endings, is that the second game feels like a natural follow-up to the first and grows in maturity and nuance, which reflects how the protagonist has grown both in age and as a character. Lunatea’s Veil has a perfect storybook ending that seemingly wraps up all the loose ends and concludes the themes from the last game. What could another game accomplish? Taking a look at the spinoffs and the webcomic, they opted to bring back the old characters, which does defeat some of the finality Klonoa’s initial departure from them had. While I do still feel they are fun and entertaining games, they don’t live up to the masterful storytelling shared between the mainline games. If Namco chooses to continue the franchise in this way, Klonoa could just feel like another mascot platformer the likes of Sonic and Mario, where there are great games but people hardly consider them beacons of storytelling. Heck, it may even become humorous when a game does try to take itself seriously, a fate the blue blur is all too familiar with, and I just don’t want that to become Klonoa’s reputation.So if they’re going to make a Klonoa 3 that lives up to the greatness of the Door to Phantomile and Lunatea’s Veil, it’s not only gonna have to be a great game, it’ll have to feel like a natural and necessary evolution from where the last game left off. It’ll have to continue the story, not just recycle it by bringing back all the characters and retreading old ground. Which is why it’s up to me, a mid-20s guy straight out of college, to be the one who will come up with a story and game to meet these overall expectations.Now before we begin, I probably should lay out some disclaimers: I’m not saying that this is the only story that’ll satisfy me in a hypothetical Klonoa 3; this is just what I would do if I was the one in charge of the third game’s story. (By the way, Namco Bandai, if you’re seeing this I’d love to write the story for a Klonoa game; please hire me!) This also isn’t a fully comprehensive breakdown of every moment or even every character that could hypothetically be in the plot, it’s more a few basic ideas that would make up the core of the story and themes. Lastly, I want to say that this isn’t the only way a Klonoa 3 could work, and I’d honestly love to see the team surprise me with a beautiful story I didn’t see coming. This is all just fun speculation, so don’t take any of it as gospel. I’d honestly love to hear what all of you think of my idea and what your ideas for a sequel could be. Lastly, for any of those who are unfamiliar with the games in the Phantasy Reverie Series, (firstly, get off your ass and play them!) or just need a refresher, we’ll go over the plots of those games and the thematic throughline they have. But if you're like most Klonoa fans and your IQ is in the quadruple digits, then feel free to skip the next vision and start with the premise of my hypothetical new game. There’s a lot of ground to cover so without further adieu: let’s jump in!Vision II: SummaryThe first game starts us off in the cutesy and happy world of Phantomile, a place that Klonoa believes he’s been living in his whole life with his Grandpa and best friend Huepow. But it’s soon invaded by the evil mastermind known as Ghadius, and while he is entertaining and fits the ideal image of what a kid thinks is evil, he isn’t the most complex character. Klonoa and Huepow take it upon themselves to try and stop his efforts, and what first starts off as a fun adventure through colorful worlds with charming characters takes some dark and emotional turns. Klonoa has to witness his Grandpa being killed right in front of his eyes, slowly figures out that Huepow may not be who he thinks he is, and then, of course, there's the ending. Once the adventure is over, Klonoa is met with a gut-wrenching revelation as it's revealed that this place he’s believed to be his home is actually a place he doesn’t belong and that everything that’s happened has been nothing more than a dream. He was simply brought here as a Dream Traveler that would defeat the invaders and he was given false memories to make him think he was fighting for his home. He and Huepow still gained a genuine bond and friendship throughout their adventure, but despite that, once the world is restored, Klonoa will have to leave Phantomile whether he likes it or not. Suffice to say, he doesn’t like it. Klonoa is dragged away kicking, screaming, and crying into a black hole, having his last moments with Huepow feeling cruel, unfair, and traumatic.When we get to Klonoa 2: Lunatea’s Veil, the story is now more nuanced and complex as a sign of the protagonist being older. Klonoa not only knows how cool wearing your hat backward is but is also more aware of the hardships he may face on this next adventure. He is now well aware that he’s an outsider brought in to save an unfamiliar world, which creates an interesting dynamic with the people helping him out this time around: a young Priestess-in-training named Lolo and her best friend Popka. Though they all become great friends through their journey, Lolo struggles with a case of imposter syndrome after she’s promoted to Priestess because she was the first to meet the Dream Traveler when he first arrived and began accomplishing everything. Klonoa is constantly being lauded as a legendary hero that is going to save the world she’s grown up in, ultimately making her question if she’s truly qualified to become a priestess and save the world, and if anyone truly needs her. All of this is turned around when Klonoa has to struggle through a boss fight without her for a bit. When she realizes how much value she truly has, she gets back in and helps him take them down. That’s just one of the many more complex themes Lunatea’s Veil tackles from every aspect of the game.The conflict of Lunatea’s Veil isn’t as black-and-white as Door to Phantomile. The villains have their own backstories and reasons for the actions they take, oftentimes revealing themselves to be outcasts who have taken their feelings of rejection out in unhealthy ways, and rather than blowing them up, like the first game’s boss, we change them through genuine compassion and kindness. The setting overall is also a lot more mature as the worlds we visit are wrapped up in their own internal conflicts. Some examples include Volk City, an industrial metropolis going through civil war, and Mira-Mira, a snowy mountain town full of denizens that are unable to move on from their past and have been stuck in a state of everlasting limbo. But the theme that remains consistent throughout all of the locations is how each has isolated itself from the rest of Lunatea, and because of that, the whole world has a very isolated feeling and atmosphere to it.After all of this, we get to an ending that has the hard task of following up the last game’s storm of emotion and manages to do it with flying colors. Throughout the entire adventure, Klonoa knows he’s going to have to leave Lunatea just like he left Phantomile, but when the day is saved and that time comes, he’s accepted his role as the Dream Traveler and has found a way to move forward with it. He and Lolo share a tearful and emotional goodbye, but it ends on a light note as Klonoa reminds her that if they remember the moments they had together and how they made them feel, they’ll still be connected through those bonds. Both of them know that the other is going to be okay as Klonoa gives a final thanks and calmly exits Lunatea ready for his next adventure. It’s the perfect way to deliver an ending that’s just as memorable and tearjerking as the first game’s, but its different approach leaves the player feeling more satisfied and complete by the end. If there was never another Klonoa game for the rest of the time, this ending would still feel fulfilling and conclusive.Vision III: The PremiseI think the best place to start with my hypothetical Klonoa 3 would be with the title character himself. Much like how Lunatea’s Veil aged Klonoa up from a child into a teenager, I would like to follow that trend by bringing the main hero into his adolescence, or around 18-21 if you’re looking for specific numbers. In my head, Klonoa’s design mainly follows the concept art from the canceled movie, where he’s turned his hat back to the front and he now dawns a yellow trench coat, jean shorts, as well as red and white sneakers. But physical appearance is one thing, how is Klonoa personality-wise? Well in order to answer that, I may have to set the scene a little bit.At the beginning of the game, Klonoa appears in yet another strange and unknown world, but this one is a bit grimmer than the whimsical worlds we’re used to. That’s not to say that it’s desolate and has a green filter over everything like Fallout 3, in fact, there are actually a lot of whites and blues around as the world seems to have been taken over by the winter. Klonoa wonders what could’ve made the world like this, but now that he’s aware of his role as the Dream Traveler, he’s already taking an active role to find the people he needs to help and the partner he’ll need in order to use the wind bullet. After finding a said partner, Klonoa is quick to ask them what they need to do to save the world, skipping over the pleasantries much to the partner’s confusion. This serves as a precedent for how Klonoa will act for the first two acts of the story and his main character arc for this game.See, though Klonoa has accepted his role as the Dream Traveler, the many years of going to these different worlds, making new friends, and then having to leave them has started to harm his mental health. Huepow may have been the hardest, and he may have accepted it with Lolo and Popka, but he hasn’t fully been able to cope with just how many times this has and will happen. So, Klonoa has opted to not get attached or make friends with the people he’ll meet on his journey because no matter what, he’s going to have to leave them behind and that goodbye will just be easier on everyone.Now, this doesn’t mean I’m gonna suck all the fun and life out of his character throughout the first act of the game. He’s not gonna go all Knuckles in Sonic Forces where he drones on about the horrors of war, talks in a dry bland voice, doesn’t say “wahoo”, and now wields dual beretta pistols that he fires while shouting profanities. Klonoa is still kind, selfless, and determined to help out the people of this world in any way he can, but he doesn’t ask as many questions about the world and its culture and makes no attempt at small talk or getting to know the people around him. Klonoa may not even realize what he’s doing, but the endless cycles of loss have left him becoming naturally more and more distant.Throughout the first act of the story, Klonoa doesn’t even talk to his partner much at all unless they are the ones to initiate the conversation and will hardly ask follow-up questions. But as the story goes along and Klonoa and his partner have to experience hardship through their journey and need each other for comfort, Klonoa eventually does tell the partner why he’s been so distant. The partner responds by saying that though what he’s doing may feel easier when they inevitably have to say goodbye, he’s only causing further hurt to himself the entire time he is there. Klonoa realizes that he lost sight of why he wants to save these worlds: because they’re full of individuals who have their own lives, families, struggles, and dreams. He’ll never get to truly appreciate the unique and individual beauty of these worlds and their people if he cuts himself off from them, and it’s for the benefit of everyone that he bonds and grows with those he encounters on his journey even if it’s going to make the ending a little bit sadder. When he realizes this, the score plays a remix of Lolo’s theme from Klonoa 2, which is my way of showing that he’s remembering the parting message he left her without making an explicit callback to it. Knowing the importance of making connections in spite of, or maybe even because you're going to have to say goodbye and lose them is the central theme I have for this story, and this theme ties in even more with the main antagonist of the game.Vision IV: The AntagonistYou may have noticed that I’ve neglected to mention why the world Klonoa has entered is in such disarray, and that’s because I wanted to talk about it in a section strictly dedicated to the primary antagonist of the game. See, it turns out that the one who ultimately threw the world into this awful state wasn’t the big bad who launched this attack, but in fact, another Dream Traveler who was called to action before Klonoa. The Dream Traveler was about to defeat the main aggressor, but at the last minute, they did a heel turn and helped the invaders take over and occupy this world. Now, there’s a variety of approaches one can take with this character, we can make it Guntz, Blaze the Cat, or Cookie Monster, but the route I’m gonna take is my own original character that Vyolet and I came up with and Namco will have to pay me royalties in order to use. This character is a female Dream Traveler named Hilaka, who has a lot more of a winter aesthetic to her design. Notable features include her dark Magenta fur color, a long tail with a snowflake-shaped tuff on the end as opposed to long ears, her teardrop stud piercing by her eye, and her main weapon: The Ice Bullet. This silver ring has a light blue gem on the end that’s able to encase targets in blocks of ice that she can use as platforms or attacks. Now, is this a little bit self-indulgent to put my OC into the sequel to one of my favorite franchises of all time? Yeah, it totally is. Like I said, this character could still play the same role while being your OC or almost any other character, but this is my essay so either you stick with Hilaka or I stick you in the trash, nerd!But in order to help players grow attached to and accept this new character as a Dream Traveler, there will be certain flashback levels interspersed throughout the game that show what led Hilaka to turn to the dark side, a question that Klonoa, the people of this new world, and the players will be pondering throughout the entire game. Here, you actually play as Hilaka when she was first brought into this new world, with her gameplay still being the traditional puzzle-solving and platforming that the series is known for but her different abilities bringing a new twist to it with levels specially designed for her different style of play. As I said before, her ring turns enemies into blocks of ice rather than inflating them, and while this can be used as an attack, it’s too heavy to use as a double jump. Instead, it can be used to make platforms, freeze certain bodies of water, and many other utilities that make her levels distinct from Klonoa's. She also can’t do the hover with her tail, instead, she can glide downward allowing you to travel longer distances at an ascending rate.But all of this stuff with a new character that’s a Dream Traveler with her own levels would feel gimmicky if it doesn’t tie back into the story and themes, so let's get back to that discussion. Throughout the Hilaka levels, the new Dream Traveler’s story is slowly revealed to the player as she meets her new ring partner, and learns about the looming threat to the world as well as what she has to do to stop it. It’s here that we learn that Hilaka is also someone who's been greatly affected by the losses she’s suffered every time she’s had to leave and because of that she’s actually started putting another priority into her journeys throughout these worlds, and that’s trying to prevent the inevitable leave she’ll have to take. So far, all of her attempts have been failures. Because of that, she’s often left these worlds in the same way Klonoa did in Door to Phantomile, kicking and screaming until she’s forcibly pulled away and left in misery. Hilaka expresses this to her new partner who is also afraid to say goodbye, so they promise to help her find a way to stay in this world so she doesn’t have to. But they don’t find that way until near the end of their journey when they come face to face with the evil dastard leading this conflict. The leader reveals that so long as they’re stopped, Hilaka will have to leave this world and her partner, but if they’re never stopped, then Hilaka never has to leave. She doesn’t like this, and neither does her partner, but both of them realize that it is the only way, and they made a promise to each other. Against their better judgment, they turn on the world they swore to protect under the condition that the villain doesn’t actively harm anyone he rules over and he complies with this deal as they carry out the invasion and take over the world.I hope I’ve been able to effectively show why I think this is the best route for Klonoa 3 to take, as it’s something I’ve spent a lot of time thinking over. When I was pondering whether or not I even wanted a Klonoa 3, I was constantly asking myself where Klonoa as a character could go after the ending of Lunatea’s Veil, and then I realized that answer could lie in the game’s antagonist. In all forms of storytelling, the best villains are the ones that say something about the hero and push them to grow and develop as characters through the conflict their wrapped up in. We see this done perfectly in the previous two games, Ghadius is a dark and evil entity that’s invaded Klonoa’s cutesy world and forces him to have to grow up and face the harsh realities of life, whether it be when he has Joka kill Klonoa’s Grandpa or when the conflict reveals that Klonoa’s been lied and tricked into believing this world is his home. In Lunatea’s Veil, the primary antagonist through most of the game is Leorina, who’s more of a reflection of Lolo, being that they both come from a background as a priestess and both have insecurities about feeling useless and wanting to prove their worth But the final boss, the King of Sorrow, is in many ways a reflection of Klonoa not only in that game but even more so like he is in the first game. His design is reminiscent of Klonoa’s in Door to Phantomile, and both of the characters have had to live isolated and lonely lives from a world that has seemingly rejected them. Once Klonoa realizes this, he opts to help the King of Sorrow by showing him that he has just as much worth and value in this world as anyone else in Lunatea has, and just because Sorrow may make people sad, it’s a necessary part of life that we shouldn’t forget.If Klonoa 3 was to live up to the greatness of its predecessors then it will have to show Klonoa’s growth and development through the villain, and I think Hilaka suits that role perfectly. She addresses just how emotionally painful it would be for someone to have to constantly get attached to these worlds only to have to leave them behind. When she and Klonoa face off with each other and our protagonist asks why she turned against the world she was supposed to protect, she answers that the world keeps turning on her by dragging her away from it. While Klonoa doesn’t agree with her methods, he has to admit that the life of a Dream Traveler is cruel and unfair and he’s currently going through similar feelings that she is. In order to stop her, Klonoa isn’t just going to have to best her in a fight, he’s going to have to convince her to take that painful step away from this world again and again, and that’s something he’s been struggling to convince himself.Vision V: The EndingWith all of that setup out of the way, let’s discuss the part of Klonoa’s story that always leaves the biggest impact on the player: how it all ends. Throughout most of the game, Klonoa will have worked hard undoing all the damage that Hilaka did by recollecting the MacGuffins, liberating the people, and finding the strength to open up and bond with his partners again, but now he has arrived at the main villain's lair, ready to take them on so he can stop their occupation and free the people of this new world. Klonoa walks across the bridge towards the castle when suddenly, Hilaka drops down in front of him with a stern and determined look in her eye. She tells Klonoa that she can’t let him pass, because if he defeats the villain she’ll be pulled away from her partner into another world. Klonoa tries to reason with her, but Hilaka makes it clear that she’s not letting him through without a fight. The two of them begin to duke it out across the bridge, throwing the enemies and debris at each other in a battle of both skill and philosophy. Even after the in-game fight is won and Klonoa has the clear upper hand, Hilaka refuses to back down because, in her mind, losing this fight means losing everything.During their last encounter, Hilaka had asked Klonoa why they should be forced to save these worlds only to be rewarded with sorrow and loss, and at the time he didn’t have a good answer. But now Klonoa tells Hilaka what he realized during his journey, that though it’s painful when they have to leave they still carry the sorrow and memories of those people with them, and that they’re only hurting themselves and the ones they love by prolonging the goodbye this way. His words are able to get through to Hilaka’s partner, who exits the Ice Bullet and confesses that every day they’ve spent ruling over the place they call home has filled them with nothing but guilt and self-loathing, and that though they and Hilaka made a promise, this has made them feel more disconnected from her every day. Klonoa’s partner comes out of the Wind Bullet to comfort Hilaka’s partner and try to reason with the Dream Traveler, and in an overwhelming fit of stress she yells out crying. Tears pouring down her eyes, Hilaka lunges towards Klonoa and tackles him to the ground. She says that she also feels guilty and doesn’t want to rule over the world but she doesn’t know what else to do. She’s had so many friends and worlds whisked away from her to never be seen again and she just feels alone. This cycle is a constant burden that she has to bear alone and she’s sick of it. That’s when Klonoa softly touches her shoulder and says, “But you’re not alone. I’ve had to bear it too.” It’s at this moment that everything goes silent, the shot cutting between Hilaka with tears falling down her eyes and then to those same tears hitting Klonoa’s eyelids, blending in with his own tears. The two of them hug each other, a small weep comes from Hilaka. Though there are no words said, this one action has shown that these two characters who have had to suffer for so long have finally found someone they can share the burden with.After all the emotions are let out, Hilaka and Klonoa stand back up and assure both their partners that they’re okay, but now they have to focus on stopping the villain and ending their occupation. Since Hilaka had been working with the main villain for so long, she knows his layer pretty well and can help lead Klonoa through it to the throne room. The next couple of levels is split between Klonoa and Hilaka accomplishing different objectives to traverse the villain’s palace and eventually meeting back up for the final battle. The villain tries to manipulate Hilaka and Klonoa to join up with them so they never have to leave another world behind, but it doesn’t work on either of them as Klonoa states that it’s just the life of the Dream Traveler, and they wouldn’t forgo their responsibility to protect these worlds like that, leading directly into the boss fight. The boss has multiple short phases, each of them having the player switch between controlling Klonoa and Hilaka and using their playstyles to take on the main villain until his final form, where they suddenly toss their rings towards one another and the last few hits are dealt using a combination of their abilities. After they both deliver the final blow, the main villain is defeated and the four main characters breathe a sigh of relief, finally free from this tyrant that had them all in the palm of their hand.Time passes as restoration efforts have begun to this dream world and our four main characters sit atop a hill, watching it all with relief and satisfaction, but still a nagging feeling in their heads for what they all know is coming. Klonoa asks his and Hilaka’s partners if they’re going to be okay, with both of them giving a reassuring answer as they talk about their goals and how they're going to help restore the world. When Hilaka asks her partner if they’re sure they’ll be able to move forward without her, in which they respond by saying that they’ll always be together through their memories and shared emotions of this moment. Plus, just the two partners will have each other, each of them carrying a different part of the journey that they’ve learned and grown from, and they’ll make sure the other doesn’t forget the Dream Travelers or what all of them gained through their time together. Both Klonoa and Hilaka exchange looks with each other, showing that they know the time is rapidly approaching. The four of them exchange tearful hugs, goodbyes, and parting words with one another before the Dream Travelers turn around and begin to walk away. For a second, Klonoa’s partner attempts to run after them, but then Hilaka’s partner puts a hand on their shoulder to stop them. The two partners comfort each other as Klonoa and Hilaka walk away from them. The Dream Travelers are holding each other's hands with their respective rings around their wrists as they walk off giving one last look back to their partners while smiling before turning away and disappearing from our eyes. Finally, Klonoa and Hilaka have found closure, as their paths as Dream Travelers will still have them facing loss and sorrow, but now they have each other, and they can face it together till death do they part.Vision VI: ConclusionMan, that was hard to write! I actually had to take a few breaks to be able to get through that entire section. It’s genuinely something I felt a lot of passion for and I hope you all like the idea of the ending and appreciate all the work Vy and I put into coming up with the overall story. But before I give my final thoughts, I’d first like to address a few arguments people may have about this ending and how it turns out. The first are the ones who believe Klonoa and Lolo are the one true pairing and will not accept the cabbit to have any other relationships. And look, I get it; I love Lolo, she’s my favorite character from Lunatea’s Veil and possibly the entire series and I think she and Klonoa are so cute together! But I hate to tell you this but, 9 out of 10 times the first person you fall in love with isn’t going to be your soulmate for life, especially if you have to spend literal worlds apart. People grow and change, and find they like and love new things, and since Klonoa probably isn’t going to see Lolo again, he shouldn’t have to forgo his happiness to stay faithful to someone he hasn’t seen since he was a preteen. Again, I love Klonoa and Lolo as a couple, but to me, Lolo is a summer girlfriend. Most likely she’s moved on and found her own calling and partner in life and Klonoa should too.The other argument people may have is that a lot of the sadness and struggle are taken away from Klonoa’s character if he has one person he never has to say goodbye to and to that I say… yeah. I think the poor guy deserves a happy ending after all he’s had to suffer and endure, and as someone who has struggled with many personal life problems, having someone going through the same thing who you can always turn to is a healthy way to help the both of you work through those struggles. As I said, they’re still going to be traveling to numerous worlds and meeting dozens of new people in each one that they’ll have to leave and never see again, but now they have each other as a support network to help deal with the loss and keep the memories of each and every one they’ll encounter. It’s a lot like how many people in real life are able to cope with death and loss within the real world by the belief that they’ll see their loved ones again in the afterlife, and whether or not you personally believe in such a thing, you can’t deny that it helps a lot of people work through many forms of grief and hardship.With that all out of the way, I hope everyone can at least understand why I feel this would not only be a great way to take the story in a hypothetical Klonoa 3, but a perfect way to end the series. As I said before, I’m not so devoted to this idea that I won’t accept any other approach Namco and the team may take to the franchise, and I’d honestly love to hear all of your thoughts and feelings on my story, as well as your own ideas for a follow up to Lunatea’s Veil. Of course, keep everything civil and constructive, I’m honestly so happy to see the Klonoa fanbase coming together and celebrating the success of the Phantasy Reverie Series, and I’m glad that at the very least our favorite cabbit is getting some of the love he deserves and I’m excited to see what’s next for him. But whatever your opinion is, I think we can all agree on one thing: Bandai Namco, you need to remaster the series’ magnum opus, Klonoa: Beach Volleyball!


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