Thursday, September 15, 2022

Help with my custom mod pack... additions, redundancies, suggestions or comments!


full image - Repost: Help with my custom mod pack... additions, redundancies, suggestions or comments! (from Reddit.com, Help with my custom mod pack... additions, redundancies, suggestions or comments!)
Making a custom mod pack for my home server. My Kids, wife and I will play on it. Haven't made us a mod pack since 1.12.2, and getting a little more indepth this time. Added some custom recipe, stages and quests. Going to keep modifying recipes and quests as we go. Basic idea is your village was destroyed by an evil mage who opened portals from all the dimensions in the pack. You goal is to rebuild your village (w/ minecolonies) and seek revenge and kill the bad guys (wither, dragon, other bosses from mods etc). You were a basic villager so you dont have many skills besides basic inventory keeping as you worked in a warehouse (simple storage mod). To unlock more stages you need to build minecolonies builds, the smith for example to get more metals, or find books stolen from your town library that have knowledge you don,t (i.e. book on bontania unlocks botania, books made with kubejs and unique loots with itemstage conditions). Defeating dimensions bosses (twilight, ender dragon etc) will gate the story and some progression. Pack is very dungeon, magic and decoration heavy as I intend us to play this pack a long time so we'll have lots of building options to have fun with and end game just develop a cool world. Once all the quest are done it can be a fun pack just to build a town especially once all the resources are automated. End game complete lots of collection quests for more to do, all armors, all artifacts, all buddycards etc and build a museum, thats why i have advancement plaques, sword display and display case. Not a ton of tech (mostly create, botania and thermal) as I'm going for more medieval type pack with lots of exploring. Looking to know if any mods I have are redundant, mods that would play well in this pack I'm missing. Comments, criticism, ideas questions etc welcome. Heres the mod list​Worldgen:​Terralith​Biomes O'Plenty (heavily configured removed half or more of he biomes)​additional structures​Yung's better dungeons​Yung's better mineshafts​Yung's better strongholds​Yung's better witchhuts​Yung's better desert temples​better villages​darker depths​expanded caves​quark​repurposed structures (w/ yungs better x compat datapacks)​serene seasons​shrines structures​illagers fortress (datapack)​towers of the wild (datapack)​new ocean ruins (datapack)​pillagers stronghold (datapack)​village reduction (datapack to makes villages rare)​​Nether:​bygone nether​incendium​infernal expansion​​The End:​L Ender's cataclysm​plus the end​harder end city (datapack)​nullscapes (datapack)​​Dimensions:​Twilight Forest​Blue Skies​​Dungeons: (highly configured with configs/ datapacks​valhelsia structures​aquamirae​awesome dungeon​awesome dungeon end​awesome dungeon ocean​conjurer illager​dungeons enhanced​goblins and dungeons​graveyard​Integrated Dungeons​kobolds​medieval craft​orcz​when dungeons arise (w/ custom datapack structure sets all in one file so structures dont spawn close together)​​Mobs: (highly configured with in control)​alex's mobs​aquaculture​better animals plus​domestication innovation​guard villagers​brutal bosses​champions​Creatures and beasts​creeper overhaul​friends and foes​piglin expansion​savage and ravage​skeleton horses​zombie horses​tiny skeletons​weirdmobs​whisperwoods​zillagers wear armor​​Decoration & Building: (I know this is excessive)​advanced chimneys​another furniture mod​architects palette​awesome flooring​camera mod​crayfish furniture​chipped​chisels and bits​compat oplenty​corail pillar​curious armor stands​decorative blocks​decorative compat​display case​domum ornamentum​double slabs​'dustrial decor​open elevator blocks​extended lights​framed blocks​iron furnaces​Macaw's Bridges, bridges bop, roofs, roofs bop, doors, fences, fences bop, furniture, lights, paths, trapdoors, windows​mighty architect​minecolonies​nekoration​path t odirt​platforms​Paintings++ (w/ dark paintings, Macaws Paintings, medieval paintings, minecraft style paintings, jess's painting pack, terraria paintings, twilight_paintings )​simply light​supplementaries​sword display​​Food:​farmers delight​alex's delight​cookingforblockheads​​Tech:​botania​create​create addition​create deco​more mine carts​pipez​pretty pipes​polarity​straw golem​thermal​thermal expansion​thermal innovation​thermal locomotion​torch master​waterstrainer​​Storage:​ae2​ender storage​sophisticated storage​storage drawers​Simple storage network​​Magic:​ars nouveau​ars creo​ars arsenal​blood magic​forbidden arcanus​occultism​​Weapons, Armor, items & Combat:​archers paradox​cosmetic armor reworked​curios​curious elytra​grapple mod​magic feather​Epic Knights: Armor and Weapons​natures compass​structures compass​reliquary​Tetra​tetra pak​grimoira of tetra​sophisticated backpacks​tc integrations​tconstruct​upgraded netherite​upgraded netherite item​upgraded netherite ultimate​wooden shears (for early game)​better combat​tetratic combat (tetra better combat compat)​clean cut​​QOL:​building gadgets​carry on​comforts​configured​controlling​corpse​crafting tweaks​enchantments descriptions​ftb chunks​ftb quests​ftb teams​inventory sorter​jade​jei​jer resources​jer integration​mod name tooltips​mouse tweaks​ore excavation​passive shield​player revive​reauth​responsive shields​walljump​waystones​​Collections:​artifacts​buddy cards​​Performance/Fixes:​AI Improvements​attribute fix​entity culling​fast leaf decay​fast suite​fast workbench​fast furnace​feature nbt deadlock be gone​ferrite core​it shall not tick​lazy dfu​krypton reforged​observable​radium reforged​rubidium​rubidium extras​smooth boot​smooth chunk​starlight​spark​​HUD, Game Enhancements:​appleskins​curious lights​rubidium dynamic lights reforged​health overlay​improved mount hud​inventory hud​light overlay​neko's enchantments​sound physics remastered​​Advancements:​advancement frames​advancement plaques​better advancements​clickable advancements​​Other:​apotheosis​doggy talents​dual riders​end remastered​randomium​​Game Controls/ Tweakers:​in control​kubejs​kubejs create​kubejs thermal​ponderjs​more powerful game rules​oretweaker​paxi​project MMO​thitemstages​tough as nails (thirst only no temp)​worldedit​​with so many worldgen mods i spent a long time on dungeon and structure configs, removed many biomes from BOP and used terrablender in the nether and overworld for balance between vanilla and modded biomes. Mobs will use in control to spawn in difficulty as the world progresses (used wonky days count and command to give days to do this, so day count is never correct). With in control mobs get harder he deeper you go in caves up to below -20 being 2.5x harder. World starts with only animals until you get your first set of equipment, a sleeping bad, grappling hook and canteen, to limit wife and kids frustration with gamemode hard mobs till we get established.​​Thanks for input... looking for good world gen stuff I missed or must have mods I left out. Not familiar with 1.18.2 as i was with 1.12.5 any ideas welcome although not looking to add a ton of tech want to do most stuff with create.


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