
full image - Repost: Am a Newbie in Millenium Dawn, Still Stuck After Watching Youtube Guides. (from Reddit.com, Am a Newbie in Millenium Dawn, Still Stuck After Watching Youtube Guides.)
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Hi all, with over 2000 hours in basegame hoi4, I watched youtube guides on millenium Dawn and started a playthrough as China, but I am still quite stuck. There's quite a few questions I have, and bearing with me is greatly appreciated. I have done numerous full world conquests as Communist Hungary (Bela Kun), Akhand Bharat, Falangist + Anarchist Spain (capable of finishing off the Republicans/Nationalists before the Anarchists or the Carlists rise up), Fifth Portuguese Empire, Fascist+Communist Turkey into Turan, etc.). I am very well-versed with late game hoi4 (WW3, micro, air, navy, ICBMs, etc.).Here are my questions:In basegame, we start with a few civilian factories and then spam military factories. What's the general idea for Millenium Dawn? When should we transition into military factories? I know everything is way more expensive in terms of IC in Millenium Dawn, but also Economy is a factor. You can pump a lot of influence into countries, coup them (if they aren't your ideology), puppet them and then annex them (eventually) and gain their cores. I started my game by building infrastructure (roads and network) on the east coast, and then 5 civilian factories per state, and then 5 office sectors per state. It was around 2005 that I completed these queues, and I felt something is wrong.On energy: Of course, fuel is a huge thing in millenium dawn. There're renewable energy sources, traditional fossil fuel plants, and nuclear plants. From a cost perspective, fossil fuel plants (I think) are the best, but not sure what should I build. At the beginning of the game, my energy supply wasn't keeping up and neither was my fuel (without importing, I would ran out of fuel in less than 2 monthes, so I imported around 200 units from Russia). There's a part of the Chinese focus tree for boosting nuclear capabilities, but I'm not sure about what to do with energy (when/how much should I build and what should I build and when?).On generating income: First, I cut down corruption to the lowest level (took me 2.5 years). Then, I raised my population tax to 40% and corporate tax down to 15%. I have a -30% stability malus from it, which is a problem. I used the revenue to fund free college education, and cut my police spending to minimum at beginning to reduce policing cost. Considering that China has a lot of people, I didn't raise healthcare or pensions/subsistence because that'll cause me to fall in debt. Started investing civs in other countries for influence + more revenue. Not sure if I could have done better.On influence: I granted debt bailouts to countries after I cleared my own debt to increase influence. I started by puppeting North Korea after pumping some influence with political power and sending 15% of GDP as aid. I created/expanded Spy Agency (got 5 slots from localized training centers, maxed upgrade for psychological warfare) to boost Emerging Outlook in Japan, they are often caught and after I boosted it up to 33% approximately, it won't grow because Emerging decreases when my spies get caught, so my spies have to make up what was lost during the period which they get caught. I pumped political power into Japan to increase my influence, but I can't get above 10% threshold (even with investing 4 lines of civilian factories (so 4 states at once)) as somehow they counter me frequently. I can't get above 30% threshold to launch a coup, etc.. Something is wrong, and not sure what. I tried to send Japan a part of their GDP as aid to increase influence (it increased around 10% every time for 15% GDP on North Korea and Laos), but Japan keeps saying "no," even when I do the focuses to reconcile with them.On annexing puppets: There is a decision to reduce puppet autonomy along with influence at cost of political power. I tried lend-leasing my North Korea puppet, after sendnig the appx. 600 convoys I got, it couldn't reduce autonomy by a single level (after sending a lot of other stuff, I could lower their autonomy by 750 points). The problem is, they start out at "satellites"/"dominions" (the highest type of puppets), and I have to bring them down several levels and I don't have enough equipment nor convoys to do that. Something is wrong.On balancing factions: I know there are certain decisions to make factions in your country (for USA it'll be Military Industrial Complex, CIA, etc.). For China, I needed to 51+ military support to take Open Window (so not restricting internet, left of the Golden Shield surveillance path). I know you can boost Communist Party Cadres (CPC cadress) for short, you can allow foreigners in military to decrease military opinion, you can tax businesses less to increase corporate opinion of you. But there's no option for increasing military opinion unless you do it in the focuses (the guy who is the alternative to Hu Jintao. Want Hu Jintao then Bo Xilai). Not sure if I missed something (there's just so much!)Warfare: You want to build APCs for breaking infantry lines and tanks. Infantry to fill the line (not militias), APCs to break infantry, and tanks in flat terrain. You want to build dedicated fighters and CAS as major countries (like big ones) and multirole fighters as smaller ones, and you want to invest into some roach corvettes + destroyers + carriers for navy. Does sub spam work? And lastly, I can't find research for APCs, so what's up with that (do you just use the 3+ generation APC hull?).Thanks for bearing with me to the end, and please let me know. Thanks!
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