Thursday, October 27, 2022

The (In)Complete Hippo - 2022 Edition


full image - Repost: The (In)Complete Hippo - 2022 Edition (from Reddit.com, The (In)Complete Hippo - 2022 Edition)
If you like these posts, hit me up for some one-on-one help, or support my work on Patreon!AdventuresPocket DungeonsPocket Dungeon - Mystery at Lake Crystal - D&D-flavored "Friday the 13th"Pocket Dungeon - Deep in the Mountains - A missing shaman and a village under seigePocket Dungeon - The Last Journey of Father Brown - Transporting a dead body should be a simple matter, right?Pocket Dungeon - The Cursed Gold - Why greed is good for dramaPocket Dungeon - The Rise of the Revencravik - Can the party stop the invasion of Hellcrows?Pocket Dungeon - The Waystation at Morcomb-Tor - Something is very wrong in this mountain community, and the Party and their children are caught in the middlePocket Dungeon - The Dirty Big Hole - A missing beauty queen and a mysterious hole are just some of the mysteries in this weird adventureThe Abandoned Fort - Kidnapped children, a scary hag, and a fistful of monsters!SeedsNightwatch - A Campaign Premise - D&D CopsThe Canterbury Tales - A Campaign Premise - All Cleric campaignThe Sun Egg - A Campaign Premise - A campaign centered on a Tarrasque eggBand on the Run - A Campaign Premise - All Bard campaignThe Tavern - A Campaign Premise - A stationary campaignFury Road: From Film to Module - Making the movie a One-ShotEscape from New Gygax - A twist on "Escape from New York"Escape From New Gygax - The Factions 01 - A twist on "Escape from New York"Escape From New Gygax - The Factions 02 - A twist on "Escape from New York"Encounters50 Plot Hooks for the Arctic - A list!50 Plot Hooks for Fighters - A list!50 Plot Hooks for Swamps - A list!50 Plot Hooks for Rangers - A list!50 Plot Hooks for Sorcerers - A list!50 Plot Hooks for Warlocks - A list!50 Plot Hooks for Paladins - A list!50 Plot Hooks for the Jungle - A list!50 Plot Hooks for Monks - A list!50 Plot Hooks for the Ocean - A list!50 Plot Hooks for the Desert - A list!50 Plot Hooks for Bards - A list!50 Plot Hooks for Barbarians - A list!Traveling Entertainment - A big, varied table50 Plot Hooks for Wizards - A list!50 Plot Hooks for Mountains - A list!50 Beach/Coastal Plot Hooks - A list!160 Urban Hooks - A list!The Well of Ice - A strange encounterThe Escort Encounter Arc - How to create interesting "escort" questsThe Haunted Forest - A ready-to-run encounter featuring Jermlaine (Jinxkin) and a deadly ambush3 Shades of Dragons - Good, Neutral, and Evil dragon encounters to drop on your party's headsHills Encounters - Customized list of encounters I use in my own campaign world50 Plot Hooks - A list!50 More Plot Hooks - Another list!Encounter Building: A Half-Assed Engine - My description of how to build encounter tables, with practical examplesMechanicsSurviving In The Wild: Hunting, Fishing and More - Mechanics to enliven your wilderness adventuresForaging in the Wild - More wilderness mechanicsMonsters/NPCsIts Alive! Alive! - Stirge VariantsChaos Mimic (The Jester) - A homebrew unique NPC group from my own campaign worldNPC Motivations and Rumors Ladder - A detailed cascading table to give your NPCs realistic motivations. Also a way to use rumors.NPC Motivations - A quick and dirty generatorNPC Generator: Personality and Faith - A way to generate more depth for your NPCsRumor Factory - A quick and dirty way of creating rumorsEcology of the Monster Series EntriesThese are part of a subreddit community project in which detailed, original takes on core monsters are presented with description, mechanics, variants, and insight from the authors-as-DMsEcology of the Galeb DuhrEcology of the GrellEcology of the MyconidEcology of the Gibbering MoutherEcology of the PerytonEcology of the StirgeNPC KitsKits are AD&D's version of archetypes. They give more description and worldbuilding information for your PCs and NPCs than are found in 5e. The text from these were taken directly from 2e sourcebooks, but no mechanics have been included. These are simply more options and flavor.Kits CompilationBardic Reputation and PerformancesBard KitsBarbarian Kits: Culture and TechnologyBarbarian Religious Ideas and PracticesMage Kits: Careers and OrganizationsFighter: Kits and TournamentsClerics: Kits, Rituals and PunishmentsPaladins: Kits, Ceremonies and OrdersRangers: Branches, Daily Life and ForegatheringsResourcesOld School Cantrips - A list from the good old daysThe Scene of the Crime - A generator for setting a crime sceneFlowchart Maps - An quick and easy way for you and your parties to map their progress in a dungeon or locationDM Dashboard - A small list that I keep on my DM shield to keep my mind focused on daily activitiesRelationship Flowchart - How to create meaningful relationships between NPCs and the PCsWarfare Strategy Guide - Not OC, this is a flowchart that gives insight into strategical and tactical options in combatBig Hairy List of Ancient Musical Instruments - Exactly what it says. Not OCThe Big Hairy List of Medieval Titles, Positions and Classes: From Peasant to Pontiff - Not OC, this is a list of links for medieval titles and honorificsDungeon Dressing - Not OC, this is the list of dungeon "dressing" (atmosphere and objects) from the 1e DMG.Poisonous Plants - A list of real-world dangerous plantsAlignment Tendencies - Not OC. I Started using this in 2e, not sure of its source. Its a list of "general behaviors" for each of the 9 alignmentsTablecraft/DiscussionsHow I Ran My Hag - A Campaign Breakdown - An examination of horror and building mysteryThe Catalyst: Revisited - How I bring my campaigns togetherThe Terrorist's Cookbook - Adding terrorism to your narrativesBringing Your Worlds to Life: Layers Upon Layers - A discussion about how adding layers of conflict and mystery can bring rich depth to your worldsMono-Classed Parties - How having a party of only one class type can be exciting and a new challenge.Futureproofing - Using "instant" props to give your scenes enough interest to allow you to improvise.Lies, Damn Lies and D&D - Using falsehoods in your narratives.My Mind On My Mithral and My Mithral On My Mind - Wealth and managing it allTable Energy and Hand Grenades - Ways to shake up your storylines.The Grey Road - A Narrative Device - Discussion of moral grey.Giving Villains Teeth - How to make your villains be truly villainous.Bad Moon Rising - Discussion of campaigns where the heroes lost and have to live with the knowledge.Run Through the Jungle - An argument for survival stories.Don't Fear The Reaper - Another discussion of moral grey/defeated storylines.Rumor Has It - Using rumors as red herringsEmbracing Anonymity - Why NPC names aren't as important as you think.Mo Money Mo Problems - How to control party wealth.Never Split the Party - Why party splits aren't that big of a deal.DM's Toolbox - Timers - Why time pressures matter.Fear Is The Mind Killer - A discussion on how every DM wrestles with doubt.Papers, Please - How paperwork can enhance your worldbuilding. Sometimes :)Mirror Mirror - How asking questions will strengthen your campaign.Giddyup - A rant about not giving up.An Open Letter to Dungeon Masters - A rant about relaxing.The Ballad of Upper Fishton - A story of how being flexible is your best DM skill.At The Table: The Chase - A narrative example of running a chase sequence.Anatomy of a Chase - A practical example of running a chase sequence.Telegraphing - A technique for conveying information to the party.Campaign Openings - A list of campaign openings.Story Catapults - Ways to shake up your storylines.I'm Armageddon Man - What happens to storylines when something changes.The Emergent World - A technique for shaking up your storylines.The Labels of War - How tactics can change your combatRoll Your Sleeves Up - A worldbuilding checklist.Treasure/MagicOrigins of the Rare and Powerful: 150 Magic Item Short Backstories - a list!Curios of the Weird - A massive list of odd items and objects, created by The Gollicking writing collectiveTreasure Map Generator - A quick and dirty method of making treasure maps with instructionsArcane Crystal - How I pair gemstones and magic in my campaign worldSteal My Item: Wand of Wonder - My handcrafted version of the famous magic item. With combat and non-combat effectsThe Deck of Many Mysterious Things - My version/contribution to the Deck of Decks - handcrafted Decks of Many Things contributed by the subreddit communityGemglow: Personal Arcane Upgrades - Minor magical gemstone that I homebrewed for my own campaign worldThe Possible Sword - My homebrew attempt to recreate the famous weapon from China Mieville's novel, "The Scar"WorldbuildingAtlas EntriesThese are part of a subreddit community project to create detailed, original takes on the classic Planes of Existence. They include description, locations, creatures, and other areas of interest, as well as the ways and means of arriving and leaving each plane.Abyssal Layer 223 - The Offalmound (OC) - A horrid place of disgusting creatures and foul terrain. Like travelling through "Hell's Toilet"The Demi Plane of Confection (OC) - A crazy plane of pure sweets, pastries, puddings, and other hungry delightsAbyssal Layer 113: The Fleshscape of Thanatos (OC) - The home plane of the Lord of the Undead. A terrifying place that hunts all natural lifeThe Ethereal Plane (OC) - My take on the famous plane, featuring Bobbletop the SimpletonCavernsCavern Building: A Primer - A step-by-step guide to creating exciting, dynamic natural caves and environmentsThree Ecologies, Three Caverns. 100% Adventure - Three fleshed out cavern systems to drop into your gamesCitiesGuidesLet's Build a City - A comprehensive look at building a city from the ground upCity Architect's Handbook 01 - Locations - A shorter guide to creating interesting urban locationsCity Architect's Handbook 02 - Governments - A shorter guide to creating urban governmentsCity Architect Guidebook: Chapter One, Foundations - A different approach to city buildingCity Architect Guidebook: Chapter Two, Impressions - A different approach to introducing flavor into your citiesCity Architect Guidebook: Chapter Three, Encounters - A different approach to creating urban encountersCity Building: A Microscope - A frenetic look at myriad urban aspectsCity FlavorNPC Life - How NPC schedules can spice up your worldbuildingLanguages: Tongues, Dialects, Cants, Pidgins and Jargon - How to use languages in-game in satisfying ways that inform your worldbuildingCityscape: Conversations - Why conversations between NPCs matter and why you should add them into your gamesCity Life: An Impression - A way of looking at cities from the inside-outCity Places: A Short List - A list of locations from one of my campaign world's large citiesHungry, Hungry Hippo - A crowdsourced post for menusUrban Life: Street Food - A quick and dirty method for generating food stallsThe Feral Streets - A look at "living" streets that move and hunt in the cityDruidsObservations and Interpretations of Bullywug Societies - A druid's guideLeyline Attunement Mechanics - A mechanic for using leylines to refresh spells outside of restingDruid Magic, Harmonics and Leylines - An alternate look at natural magic130 Plot Hooks - A listBalance and the Burden - My alternate take on Druid roles and powersDruids: Branches, Orders and The Shadow Circle - Lots of worldbuilding and hierarchical informationPlaces of Power - The Druid's Grove - Detailed discussion of druid grovesDruids Conclave SeriesThis is a detailed series of druid "professions" that allow you to create rich NPCs and give your PCs more flavor to work with. NPCs and plot hooks are includedAdviserAvengerBeastfriendGuardianGreyHivemasterLostPacifistShepherdUrbanWandererLet's BuildLet's Build a Maze - How I build a maze without a mapLet's Build a Generalist Mage's Guild - How I build my mage guildsLet's Build a Cursed Item - How I build cursed objectsLet's Build a Villain - How I build my villainsLet's Build a Zero Level Session - How I run my Zero Level sessionsLocationsStrange and Interesting Locations - A collection of odd areas to explore, created by The Gollicking writing collectiveThe Museum of All Things - A strange place with even stranger objects inside, created by The Gollicking writing collectiveTesseract: A World In Ashes - Ideas for my new campaign worldThe Machinehead and the Silt Seas - Locations in TesseractMagical Gates - Variations on planar/magical gatesShattered PlanetThese are locations in my homebrew campaign world of Drexlor. They are detailed enough for you to take and use in your own gamesShattered Planet: The Skelking Moors - A deadly swampShattered Planet: Rafanar Asylum - A prison-asylum for those condemned to immortalityShattered Planet: The Outpost at Tanagrak - A Mountain Dwarven military outpostShattered Planet: The Buzzards - A network of caves home to a terrifying race of creaturesShattered Planet: The Orc and Bottle - A fortified inn and tavern complexShattered Planet: The Haliakala Library - A multistory library/fortress that holds the world's knowledgeReligions50 Plot Hooks for Clerics - A list!The Church Template: Now With Extra Ephiphanies - A step-by-step guide to building a religionLet's Build a Good Religion - An example of a fleshed-out Good philosophyThe Corrupted City: 10 Evil Gods. 10 Evil Temples. - Fleshed out examples of corrupted deities from my own campaign world4 Primal Gods, 4 Primal Religions - A mythological look at some ancient deitiesCults of the Little Gods - An exploration of strange urban cultsThe Cult in the Machine - A crowdsourced event to create cults in bulkConverting the Masses - Simple mechanic for converting NPCs to the Cleric's faithRoguesThe Big Book of Rogues - 88 pages of information to help you run every aspect of a rogue's life in your campaigns - from archetypes, to guilds, to street gangs, to prison scenarios.Let's Build a Thieves Guild: Part 1 - A step-by-step guide to creating interesting, in-depth rogue organizationsLet's Build a Thieves Guild: Part 2 - Part two of the guideMissions for Rogues and a Toolkit of Links - A massive list of plot hooks and quests for 15 kinds of rogue activitiesLet's Build a Street Gang - A step-by-step guide to creating a street gang, and the campaign environments in which to run themRogues: Kits and More - AD&D class kit. Not OCLet's Build a Heist - A step-by-step guide to creating heists for your rogue partiesD&D Prisons - A Toolkit - Why prison matters and why it shouldn't be too easy to escape or avoidAlternate Locks - A way of introducing some more flavor into the locks that rogues must overcomeRogues Gallery SeriesThis is a detailed series of rogue "professions" that allow you to create rich NPCs and give your PCs more flavor to work with. NPCs and plot hooks are included.Rogues Gallery: The SpyRogues Gallery: The KidnapperRogues Gallery: The GrifterRogues Gallery: The ForgerRogues Gallery: The PusherRogues Gallery: The KillerRogues Gallery: The SmugglerRogues Gallery: The ThugRogues Gallery: The BurglarRogues Gallery: The PickpocketRogues Gallery: The FenceSandboxesA sandbox is an open-world campaign setting where plot is less important than creating a realistic environment where your party's can find their own plotLet's Build a Sandbox - My method of creating a sandbox worldSandbox: Where to Begin and Other Rambles - Another look at sandboxes (a bit of a rant and ramble)Sandbox: A Ramble and a Request - A short ramble and then a community request to share their own stories and methodsDiseases - A list of homebrew diseases from my campaign worldThe Map Tells Me - How I build world mapsA Campaign in Six Sheets of Paper - Part One - A way to create an entire campaign on only 6 sheets of paperA Campaign in Six Sheets of Paper - Part Two - Part two of the guideRegional Flavor - A way to create a lot of interest and activities in a small region of your worldTraveling Encounters - Civilization and Wilderness - How I design "road" encountersDicing for Dungeons - A new mechanic for randomly creating dungeons.Dicing for Swamps - A new mechanic for randomly creating swamps.The First Day of Spring - A way to think about seasonal worldbuilding.Terrain GuidesThese are detailed guides with real-world information in them that gives you the language and knowledge to create more realistic environmentsGuide to the CoastGuide to the AtticGuide to the JungleGuide to the ArcticGuide to the MountainsGuide to the SwampGuide to the DesertTerrain Guide PDF - Does not include Attic or CoastCampaign Recaps/LogsThese are either stories from my time as a PC, or detailed "director's cuts" of campaigns I've run. These include my notes, prep work, mistakes I've made, and the actual narratives. You can find all of these at /r/TalesFromDrexlor (there's too many to list!)FictionThese are stories I've written. All the ones listed here are D&D-flavored. I have other genres at my personal subreddit, found at /r/TalesFromDrexlorPek - The end of the world brings a fallen hero ahead of the storm.The Well - A story about the villains.The Alleymen - A thief and the Urban Druids who confront him.The Telling - A tale of revenge.Morning in West Metal - A journal of a young man, lost in Galron.Warstories: Jermlaine Infestation - Gremlins surprise the party.Warstories: Goblin Infestation - A party under siege.The Compact - A paladin's tale.Roguesongs - Poetry from a thief in Galron.The Flight of the Dawn Arrow: The Circle Opens - The retelling of a campaign I DM'ed, as a narrative.The Flight of the Dawn Arrow: The Dead Swamp 01The Flight of the Dawn Arrow: The Meeting 02The Flight of the Dawn Arrow: Intermission 03The Flight of the Dawn Arrow: Into the Bogs 04The Flight of the Dawn Arrow: Against The Odds 05The Flight of the Dawn Arrow: Downward, Into Shadow 06The Flight of the Dawn Arrow: Which Old Witch? 07OtherThe Life of a 25-Year Campaign - In Pictures - A massive photo dump of my campaign world and one of my first Reddit postsMy 40th D&D Year AMA - An AMA I did for BTS near our 3-year subreddit birthdayAnother AMA - For the sub's 4-year birthdayPublished WorksBooksThe Big Book of Rogues - 88 pages of information to help you run every aspect of a rogue's life in your campaigns - from archetypes, to guilds, to street gangs, to prison scenarios.The Big Book of Plot Hooks - 855 plot hooks for 12 core classesThe Big Book of Terrain - Guides for 6 biomes and plot hooks for 8 biomes for your D&D campaigns!The Complete Hippo 2020 - My complete posting history from reddit, collected and formattedPodcastsAncient Dungeons - Where I read my first ever dungeons and laugh at how bad they are (maps and handouts included!) (Series Closed)Dear Hippo - Where I read letters from all of you. (Now Closed)Hook & Chance Interview - Was interviewed by 2 cool guys on Hook & Chance.If you liked these posts, hit me up for some one-on-one help, or support my work on Patreon!


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