Thursday, November 21, 2024

No-Fast-Travel Survival run Changed how I see New Vegas.


full image - Repost: No-Fast-Travel Survival run Changed how I see New Vegas. (from Reddit.com, No-Fast-Travel Survival run Changed how I see New Vegas. )
I just finished a no-fast-travel run of Fallout: New Vegas with all the DLCs while playing on Survival Mode, and wow—this game hit me in ways I never expected. For years, I’ve played FNV as a sandbox RPG, teleporting around and focusing on quests, loot, or faction choices. But this time, I forced myself to actually exist in the Mojave, trudging through its harsh landscapes and relying on the Survival skill for the first time. The result? A completely fresh experience that made me truly feel the world Obsidian built.Survival Mode + Survival Skill = Total Game-ChangerThis was my first time seriously investing in Survival, and I underestimated just how much it would carry me. At first, I picked it because I thought I’d need the crafting perks for healing items and campfire recipes, but it turned into so much more. Making my own food and water, tailoring what I carried, and managing hunger and dehydration became a huge part of the gameplay. Suddenly, I wasn’t just scavenging; I was surviving.In the DLCs, this felt even more vital. Honest Hearts made me hyper-aware of every river, while Dead Money forced me to ration food and water carefully. By the time I got to Lonesome Road, I wasn’t just trudging through some ruins—I felt like a weathered survivor, eking out every step of the journey. The Mojave itself became the biggest antagonist.The Mojave Is A Hellhole You Learn to RespectWithout fast travel, the Mojave stops being a backdrop and becomes the actual game. Every journey has weight. You learn the landscape, the dangers, and the shortcuts in ways you’d normally ignore. I started to rely on shortcuts I’d never seen before. Suddenly, every ridge, canyon, and derelict highway became part of my mental map. I learned paths that shaved minutes off dangerous routes, weaving through less-traveled areas to avoid raiders or wildlife. By the end, I felt like I discovered a whole new Mojave hidden in plain sight, knowing the Mojave in ways I’d never experienced in previous runs. I felt relief whenever I found shelter or a settlement.Reaching Freeside or the Strip was especially cathartic. After several ingame days of trudging through sand, dodging wildlifge, or skirting raiders, Vegas felt like a beacon of civilization. You understand why people like the Followers work so hard to keep shitholes like Freeside livable - it’s the last refuge for so many.The sewers under Vegas deserve a special shoutout. Did you know there’s an expansive sewer network under the area that connects so much of the map? I started using it as a fast(er) travel method between Freeside and the outskirts of Vegas. It made me feel like I’d discovered something new, despite all my hours in the game.The Story and Characters: A Whole New LensPlaying this way forces you to slow down, and that fundamentally changes how you engage with the story, characters, and themes. The Mojave stops being a static backdrop or a convenient map for quests. It transforms into a lived-in world where survival is not just a mechanic but the lens through which everything else is framed.The NCR stopped feeling like the "good guys but flawed" faction they’re often painted as. Without fast travel, their true nature became more apparent. You see just how stretched thin they are, but their outposts aren’t just fragile—they’re buerocrating inefficiences plagued by rot. Soldiers who are often demoralized, poorly supplied, and frustrated by orders from leaders far removed from the realities of the Mojave. The cracks in their system widen the more you hear snippets of conversation from NPCs about the corruption back home: the brahmin barons pulling the strings, the rampant cronyism, and a government that seems more interested in consolidating wealth and power than helping its peopleCaesar’s Legion felt more oppressive than ever. Running into patrols without fast travel made their presence constant and terrifying. They aren’t some far-off ideology - you live with their looming threat, and that made me see why so many people just roll over for them.Freeside is raw survival. Every time I entered Freeside, it felt like a mix of dread and relief. The constant violence, the desperation, the way the Kings are both saviors and a problem, filling a void left by larger powers like the NCR while perpetuating the same cycles of poverty and violence they claim to protect people from. Freeside feels like a microcosm of the Mojave as a whole - everyone’s trying to scrape by, and there’s no clear solution to their suffering - it all felt so much more real.This slower, survival-focused approach deepened my understanding of FNV's central theme: the struggle between order and chaos in a broken world. The NCR tries to impose order at great cost, Caesar’s Legion thrives on chaos and fear, and Freeside’s inhabitants operate in a gray zone of self-interest and community.The DLCsDead MoneyWithout fast travel, Dead Money felt like an extension of my Mojave experience—scarcity, danger, and desperation. The DLC strips you of your resources and forces you to adapt, mirroring the realities of survival in the wasteland. Managing food, water, and health became second nature during my run, but Dead Money takes it further. I wasn’t just scavenging for Sierra Madre chips because they were shiny trinkets, I genuinely needed every last one to stay alive. Even basic survival becomes a challenge when every step risks triggering a trap, a cloud, or a deadly collar explosion.The characters stand out more when you’re in the same desperate position as they are. Dean, Dog/God, and Christine aren’t just companions, they’re reflections of survival through broken people. Dean survives through deceit, Dog through dependency, and Christine through sheer will. Father Elijah’s ideology becomes clearer, too. His obsession with hoarding power and control feels like a mirror to the survivalist mindset—you can see why his philosophy resonates in a world where resources are so limited.Honest HeartsHonest Hearts felt uniquely grounded during this playthrough. Zion is beautiful, but its isolation mirrors the Mojave’s, and the tension between survival and ideology is even more pronounced. Daniel’s hope for peace contrasts with Joshua Graham’s quest for vengeance, but both are trying to impose order on chaos in their own ways. This dynamic felt much stronger when I couldn’t just fast-travel out of danger—I had to think about how each action could escalate the conflict and affect the fragile balance in Zion.The Survival skill shone here, as food and water sources were more abundant than in the Mojave, but you still felt like an outsider struggling to adapt to the land. It’s easy to see why the Sorrows and Dead Horses revere their home—it’s a rare place where life can thrive. But it’s also clear that this peace is fleeting, and the arrival of outsiders like the White Legs and the player character highlights how fragile Zion’s sanctuary really is.Old World BluesOld World Blues felt like a tonal shift, but it worked. After hours of trudging through the Mojave, the Big MT was surreal—a glimpse into the technological ambitions of the pre-war world. The absurdity of the Think Tank contrasts with the deadly reality of their creations, and it drove home the hubris of the old world.The nostalgia I felt wasn’t for the Think Tank themselves but for what the Big MT represented—a world that once had the resources and knowledge to create wonders but ultimately destroyed itself through arrogance. The themes of isolation and experimentation resonated more when I realized that the Think Tank was essentially surviving in their own way, clinging to routines and avoiding their own obsolescence. Like the Mojave, the Big MT is a place where survival has replaced purpose, but with far stranger results.Lonesome RoadLonesome Road became the most reflective part of my playthrough. Ulysses’ critique of the Courier as an agent of change hit differently because I had felt the consequences of every decision more directly. By walking the Mojave and surviving its dangers without shortcuts, I was forced to engage with the environment and its factions in a way that made their struggles feel more personal.The Divide itself felt like the Mojave taken to its extreme: barren, hostile, and devoid of shelter or reprieve. The scarcity of resources in the Divide mirrored my Mojave experience, but here, it was absolute. Healing items were limited, ammo had to be rationed, and even resting felt dangerous. The Divide doesn’t allow for complacency—it forces you to confront survival in every step you take.When Ulysses spoke about the impact of the Courier’s actions, it resonated more because I had lived through the consequences firsthand. Without fast travel, I couldn’t simply “complete” quests and move on. Every decision had a lasting presence in my mind, from the outposts I helped fortify to the settlements I ignored or destabilized. Ulysses’ fixation on the Courier’s responsibility felt earned, not just for the Divide but for the Mojave as a whole.When I finally reached the missile silos, I found myself seriously questioning what the NCR and Caesar’s Legion represented. My survival-focused playthrough had made me see both factions as deeply flawed, even parasitic. The NCR’s outposts felt less like beacons of civilization and more like a desperate attempt to expand their bureaucracy into territory they couldn’t control. Meanwhile, the Legion’s ever-present patrols and brutal tactics reminded me of their reliance on fear and violence to sustain their empire.By the time I reached the final choice (whether to launch the missiles or let them rest) , I couldn’t dismiss the decision as a simple right or wrong. In my usual playthroughs, I’d always disarm the missiles without much thought—it felt like the “right” thing to do. But this time, after spending so much of my run traversing the Mojave and relying on its limited resources, I started to question whether either faction deserved the future they were fighting for. Both the NCR and Caesar’s Legion had dominated my experience in different ways, and neither offered a solution that felt sustainable. The NCR was drowning in its own inefficiency, spreading itself too thin while forcing the Mojave to bear the cost of its rot. The Legion, brutal and oppressive, only managed control through violence and fear, leaving nothing of worth behind.I launched the missiles at both. It felt less like a "spiteful" action and more like resetting the board. For weeks of in-game time, I had watched the NCR struggle to maintain order, not out of altruism, but out of desperation and gluttony for ressources. I had seen the Legion crush everything in its path, unable to build anything lasting. Letting either side dominate the Mojave felt like perpetuating the same cycle of suffering I’d endured during the run. If neither could offer a future worth fighting for, then maybe it was time for the Mojave to find its own way, free from their interference. It was a grim choice, but after all I had been through, it felt like the only one that made sense.The EndingIn the end, I chose the Yes Man ending—not because it’s the quirky, “funny” option people often associate it with, but because it felt like the Mojave’s best chance at a future. After walking every inch of this wasteland, struggling through its harsh terrain, and witnessing firsthand how deeply flawed the NCR and Caesar’s Legion were, I couldn’t see either as a viable solution. The NCR’s bureaucracy and overstretched forces were a liability, not a beacon of hope. The Legion’s brutality might create order, but it would destroy everything else in the process. Both factions treated the Mojave as a resource to exploit, not as a home for its people.The Yes Man option, with all its uncertainty, felt like the cleanest slate. It didn’t promise utopia, but it left the Mojave in the hands of its own people, free from the control of larger powers trying to impose their will. After surviving the wasteland on my own terms, I realized that independence was its own kind of strength—and the Mojave deserved the same chance to stand on its own. It wasn’t the easiest choice, but it was the one that felt right. For once, the Mojave wouldn’t be a battlefield for outsiders. It would finally belong to itself.Civilization MattersThis run gave me a deeper appreciation for civilization and what it means in FNV. Settlements like Goodsprings, Novac, and Freeside aren’t just places to resupply; they’re reminders of what people can build, even in the wasteland. I found myself emotionally invested in keeping these places safe because I needed them.I’ve played this game for years, but this run reminded me why New Vegas is a masterpiece. It’s not just the factions, the choices, or the combat—it’s how all those things come together to create a world that feels real. If you’ve never done a no-fast-travel run with Survival Mode, I can’t recommend it enough. It’ll completely change how you see the Mojave.


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