full image - Repost: seeking ideas for "Fungal Vestiges" (from Reddit.com, seeking ideas for "Fungal Vestiges")
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My players will be helping a myconid colony stop a demonic incursion. To sneak the players past a landscape of deadly demons and toxic air, the Myconids will transport them via a mycelium network underground to the demon gate.In essence, they will be decomposed, and then recomposed at the new site, and I'd like to leave the players with a bit of fungal makeup left in them afterward to keep things strange.What I'm looking for are some minor quirks (positive & negative) that I can either assign to them afterward, or let them choose, as a permanent aftereffect of being "rebuilt" by mushrooms.Any ideas y'all have would be greatly appreciated!
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